Crafting immersive digital experiences at the intersection of AI, art & engineering — from AI-powered XR platforms to FDA-approved therapeutics & holographic retail.
I'm a creative engineer based in the San Francisco Bay Area with over a decade of experience across AI, media, gaming, biomedical, and immersive technology. I specialize in React, React Native, Three.js, WebXR, and AI-driven development with LangChain, OpenAI, and Anthropic APIs — transforming complex problems into elegant, user-centric solutions.
From building m{ai}geXR, an AI-powered platform that generates 3D/XR experiences from natural language, to pioneering the first FDA-approved digital therapeutic at Akili Interactive, and crafting holographic AR experiences for Microsoft — I thrive where AI, creativity, and code converge.
Beyond client work, I'm deeply invested in pushing the boundaries of AI-powered development and immersive web experiences through open source. These projects reflect my passion for making advanced technology accessible to everyone.
From conversation to creation
A revolutionary AI-powered platform that transforms natural language into immersive 3D experiences. Supports 5+ AI providers (OpenAI, Anthropic, Together.ai, Google AI, Ollama) and 5+ 3D frameworks (Babylon.js, Three.js, R3F, A-Frame) across Android, iOS, and Web.
JavaScript deserves a GPU that doesn't suck
A fantasy console and full game development ecosystem for building N64/PS1-era 3D games in the browser. Features a GPU-accelerated 3D engine, voxel renderer, physics system, sprite editor, and a complete retro OS shell — with 20+ playable demos.
React renderer for Babylon.js 3D engine
A declarative React renderer for the Babylon.js 3D engine, enabling developers to build complex 3D scenes using familiar React component patterns. Contributed to bringing the power of Babylon.js into the React ecosystem.